Tuesday, February 23, 2010

Welcome Yingdan and YeCheng

Hi everyone, today I am please to announce that we have Yecheng and Yingdan onboard for this project.

Yecheng is a year 2 engineering student who has a passion and talent in programming. He would be working on the server side. Wow! Check this out - Yecheng will be trying to implement a multiplayer game. Ambitious arent we?

Yingdan is a year 2 Communications and New Media student, and a USP student. I have worked with Yingdan before on another project (SEFFY) and she is one kind of good when it comes to concepts and aesthetics. I really look forward to working with her on concepts design. (=

I am so privilege to be able to work with such amazing people on the team! Guys, you rock.

This is Toms, signing off.

Thursday, February 18, 2010

Concept art for Supremacy

We have come up with a prototype of supremacy card, using war master card frame and an obama cartoon from thewire.sheknows.com.

This is a sneak peek and what we are trying to do!

Sunday, February 14, 2010

Supremacy Wiki is LIVE!!

Please refer to the wiki here

Inauguration!

What is Supremacy game about?

1)   Supremacy is a Abode FlashTM game that is currently in development. It would be launched on multiple platforms, like FacebookTM and KongregateTM. It is a game based on world affairs, power struggles and parody.
2)   The game mechanics is designed to mimic the interactions of different important characters and how the world works through - plots, powerplay and progress. We will have characters like like Obama, Lee Kuan Lew, Zhu Rongji.[i] We want to provide our games with both exciting gameplay and a chance to be more conscious of current affairs.
3)   As we team, we believe in :: People! - We prioritize learning, team development and having fun over the actual product because people are more important to us than things. We are doing this because its meaningful, we get to learn and have fun. And hopefully make a difference!
a.     Hence we will not be too ambitious and undertake only project of the scale, which can be delivered by 4 people.
            4) We will be fast proto-typing and using Scrum.


[i] Furthermore, each card would be mapped to a wiki, which players can find out more about a certain character as they play the game and our rationale for designing the cards